![]() ![]() Set it to a colour that is very similar to the muzzle flash and change the blend mode to additive. Just putting a solid layer over everything does look pretty crappy. If there was a real muzzle flash in the scene, only the elements facing the front of the gun would be lit. Once you’re done, your shot should look something like this: We can simulate this by applying some masks and cutting out only the areas that would directly be hit by the light. It’s not bad, but I personally find that using a simple overlay layer to simulate the muzzle flash light sits very unnaturally on top of our footage rather than in the scene. We can make this look a lot more natural with a technique I described in my After Effects – Natural Lighting VFX Using Mattes tutorial: by creating a matte layer. You can create matte layers in most compositing software packages, but I will talk here in terms of After Effects to keep things simple.ĭuplicate the base footage layer and drag it above the light layer. Add a saturation effect and bring the saturation down to 0 so you end up with black and white footage. Then, add a brightness/contrast adjustment and increase the contrast. The idea is that the bright areas of this matte layer will essentially define the opacity of our light layer. Where the matte is brighter, the light layer will be more opaque, where the matte is darker, the light layer is more transparent.įinally, add a blur effect to soften the matte a little bit. Now go to the ‘track matte’ option for your light layer and set it to ‘luma’. This tells After Effects that the opacity for this layer is defined by the brightness of the layer directly above, which is our matte layer. And voila, the light from the muzzle flash sits a lot more natural in the scene. ![]() You could of course use it for whatever fits, however.I know, I know, it’s not ‘realistic’, but the whole point of the matte is simply to glue the light and the footage together and make the light be dependent on what’s in the scene. Frame, recoil shields, and cylinder latch are Ruger style, barrel and underlug are Smith & Wesson style. ![]() 357 Magnum, with a stainless steel build, bearing a 4" barrel and Pachmayr presentation grips, the old "Combat Magnum" idea if you will. The way I picture this gun is pretty straight-forward, a double-action/single-action hand-ejector revolver in. Maybe I can also improve the small pickup sprite and the reloading frames (I recommend hiding the gun a bit out of frame when using them).įeel free to use, just leave the appropriate credits Me, Mike12, iD Software, 3D Realms, and Lobotomy Software. This is from well over a year ago now, and I can do the flashes and lighting on it much better, but I will have to do that some other time. The muzzle flash and the cylinder gap flash are made from muzzle flashes from Shadow Warrior, with the pickup sprite being made by taking two stock photos of a Ruger Security Six and a Smith & Wesson Model 66 Combat Magnum, tracing the outline of them and then combining the frame of the former with the barrel of the latter, finally painting in the detail. It's obviously based on the revolver from Powerslave/Exhumed, I used Mike12's edit of it as a basis. Graphics for a revolver I made some time ago.
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